I’m so glad I followed the link from the Rhystic Studies site!
Thank you for the thoughtful write up! The art of Magic has always drawn me to the game and I love your thoughts on how, even with stylistic diversity, the players are able to create cohesion through the way we play.
My passion for the commander format is rooted in getting to explore the game’s vastness of art and function.
Thanks so much for following that link, Michael! I so agree--I adore Commander precisely because it lets you encounter gems like Lure, whether as a random piece in a 100-card deck or as the centerpiece of a deck (I have a deck built around forced blocking, and the Foglios' Lure is at the heart of it). Glad to have you as a reader!
Having played Magic since 1994, aesthetic messiness has been a feature of the game since day one. I'm glad you're spreading the good word of being goofy and downplaying the role of generically-and-competently-mimetic art in the game's identity and success.
Thank you so much, Ken!! I'm hoping that new sets will see a resurgence of goofy aesthetics--this past year, the pastiche quality of Magic worlds has meant that "funny" cards are more often references to the media genres that inspired them, rather than outright disruptively goofy. Hoping for more of that!
I’m so glad I followed the link from the Rhystic Studies site!
Thank you for the thoughtful write up! The art of Magic has always drawn me to the game and I love your thoughts on how, even with stylistic diversity, the players are able to create cohesion through the way we play.
My passion for the commander format is rooted in getting to explore the game’s vastness of art and function.
Looking forward to more of your posts!
Thanks so much for following that link, Michael! I so agree--I adore Commander precisely because it lets you encounter gems like Lure, whether as a random piece in a 100-card deck or as the centerpiece of a deck (I have a deck built around forced blocking, and the Foglios' Lure is at the heart of it). Glad to have you as a reader!
Having played Magic since 1994, aesthetic messiness has been a feature of the game since day one. I'm glad you're spreading the good word of being goofy and downplaying the role of generically-and-competently-mimetic art in the game's identity and success.
Thank you so much, Ken!! I'm hoping that new sets will see a resurgence of goofy aesthetics--this past year, the pastiche quality of Magic worlds has meant that "funny" cards are more often references to the media genres that inspired them, rather than outright disruptively goofy. Hoping for more of that!